I have a server sending status-updates every 50ms.
I want to set the buttons on my page up to display the according state.
I had
if (data.playspeed == 100) {
console.log("play");
$('#prev').css('background-image','url(../public/images/skipr.png)');
$('#next').css('background-image','url(../public/images/skipf.png)');
$('#rwd').css('background-image','url(../public/images/rwdbutton.png)');
$('#stop').css('background-image','url(../public/images/stopbutton.png)');
$('#play').css('background-image','url(../public/images/playbutton-active.png)');
$('#ffwd').css('background-image','url(../public/images/ffwdbutton.png)');
}
and it worked as intended. Problem: on an ipad, the buttons are blinking, because the images are refreshed too often. so i changed the code to:
if (data.playspeed == 100) {
if ($('#play').css('background-image') != 'url(../public/images/playbutton-active.png)') {
console.log("play");
$('#prev').css('background-image','url(../public/images/skipr.png)');
$('#next').css('background-image','url(../public/images/skipf.png)');
$('#rwd').css('background-image','url(../public/images/rwdbutton.png)');
$('#stop').css('background-image','url(../public/images/stopbutton.png)');
$('#play').css('background-image','url(../public/images/playbutton-active.png)');
$('#ffwd').css('background-image','url(../public/images/ffwdbutton.png)');
}
}
my logic: only update the buttons to play-state, if the play-button is not yet set to be active.
but it doesn't work and i have NO idea why. the console.log still fires everytime (and the buttons still blink).
why?
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