The choiceBall is set to black but randomly changes color to match one of the other balls with each tap. The idea is that I tap the the other balls according to what the choiceBall's color is.
For Example: The choiceBall turns blue. I touch the blue ball. The choiceBall turns red I touch the red ball etc.
How can I check if I have tapped the right ball according to the choiceBall.
Thanks for any help :)
class GameScene: SKScene {
var choiceBall = SKShapeNode(circleOfRadius: 50)
var blueBall = SKShapeNode(circleOfRadius: 50)
var greenBall = SKShapeNode(circleOfRadius: 50)
var yellowBall = SKShapeNode(circleOfRadius: 50)
var redBall = SKShapeNode(circleOfRadius: 50)
var array = [SKColor(red: 0.62, green: 0.07, blue: 0.04, alpha: 1), SKColor(red: 0, green: 0.6, blue: 0.8, alpha: 1), SKColor(red: 0, green: 0.69, blue: 0.1, alpha: 1), SKColor(red: 0.93, green: 0.93, blue: 0, alpha: 1)]
override func didMoveToView(view: SKView) {
choiceBall.position = CGPointMake(self.frame.size.width / 2, self.frame.size.height / 2)
choiceBall.fillColor = SKColor.blackColor()
self.addChild(choiceBall)
blueBall.position = CGPointMake(self.frame.size.width * 0.35, self.frame.size.height * 0.25)
blueBall.fillColor = SKColor(red: 0, green: 0.6, blue: 0.8, alpha: 1)
self.addChild(blueBall)
redBall.position = CGPointMake(self.frame.size.width * 0.65, self.frame.size.height * 0.75)
redBall.fillColor = SKColor(red: 0.62, green: 0.07, blue: 0.04, alpha: 1)
self.addChild(redBall)
yellowBall.position = CGPointMake(self.frame.size.width * 0.35, self.frame.size.height * 0.75)
yellowBall.fillColor = SKColor(red: 0.93, green: 0.93, blue: 0, alpha: 1)
self.addChild(yellowBall)
greenBall.position = CGPointMake(self.frame.size.width * 0.65, self.frame.size.height * 0.25)
greenBall.fillColor = SKColor(red: 0, green: 0.69, blue: 0.1, alpha: 1)
self.addChild(greenBall)
}
override func touchesBegan(touches: Set<NSObject>, withEvent event: UIEvent) {
let randomIndex = Int(arc4random_uniform(UInt32(array.count)))
choiceBall.fillColor = array[randomIndex]
}
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