I made a game on pygame. I want the player speed to change once the health reaches a certain point. I have tried a combination of if/else statements and true/false statements - the speed still won't change. Here is the relevent code:
class Player(pg.sprite.Sprite):
def __init__(self, game, x, y):
self.health = PLAYER_HEALTH
self.speed = True
if PLAYER_HEALTH <= 20:
self.speed == False
if PLAYER_HEALTH >= 20:
self.speed == True
def get_keys(self):
PLAYER_RUN = 55
PLAYER_RUNS = 300
self.rot_speed = 0
self.vel = vec(0, 0)
keys = pg.key.get_pressed()
if keys[pg.K_UP] or keys[pg.K_w]:
if self.speed == True:
self.vel = vec(PLAYER_RUNS, 0).rotate(-self.rot)
else:
self.vel = vec(PLAYER_RUN, 0).rotate(-self.rot)
if keys[pg.K_DOWN] or keys[pg.K_s]:
if self.speed == True:
self.vel = vec(-PLAYER_RUNS / 2, 0).rotate(-self.rot)
else:
self.vel = vec(-PLAYER_RUN / 2, 0).rotate(-self.rot)
This is the code from the file I use to define my sprites. I thought that importing this file with its changes would be enough to make the speed change, but it doesn't work. I even added code to the main loop that dealt with player damage:
if self.player.health <= 20:
print(CONSTANT[hit_count])
self.player.speed == False
self.player.health += CONSTANT.popleft()
hit_count += 1
hit.vel = vec(0, 0)
elif self.player.health >= 20
print(CONSTANT[hit_count])
self.player.speed == True
self.player.health += CONSTANT.popleft()
Do you see anything that can explain why the player speed won't switch after the player health hits a certain point?
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