Is there any reason why this would give segmentation fault:
if(k < 0 || m < 0 || k == height || m == width) {
original[k][m].rgbtRed = 0;
original[k][m].rgbtGreen = 0;
original[k][m].rgbtBlue = 0;
}
as opposed to this?
if(k < 0 || m < 0 || k == height || m == width) {
original[k][m].rgbtRed = original[k][m].rgbtGreen = original[k][m].rgbtBlue = 0;
}
This is the only difference, and yet former gives segmentation fault while the latter doesn't.
I am using CS50 IDE, if it matters.
I cannot give the full context since the code is hundreds of lines, but essentially this just reiterates over every pixel of a bmp image. This only happens with large images whereas with small images neither returns a segfault.
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