I am attempting to make an adventure game with some combat in it.
However, the
else:
print("The werewolf took " + str(damage) + " damage. " + str(werewolf_health) + " health remains.")
trigger (and the code beneath it) only triggers sometimes. Can you help me out with why?
This is the code:
def attack():
werewolf_health = 100
user_health = 100
while werewolf_health > 0:
attack = input(">").upper()
if "ATTACK" in attack:
damage = rand_int()
damage2 = rand_int_werewolf()
if damage == 20:
print(random.choice(sword_crit))
damage = damage * 1.5
werewolf_health = werewolf_health - damage
print("The werewolf took " + str(damage) + " damage. " + str(werewolf_health) + " health remains.")
if werewolf_health <= 0:
print(random.choice(werewolf_death))
resolution()
elif 17 <= damage <= 19:
print(random.choice(sword_above_avg))
werewolf_health = werewolf_health - damage
print("The werewolf took " + str(damage) + " damage. " + str(werewolf_health) + " health remains.")
if werewolf_health <= 0:
print(random.choice(werewolf_death))
resolution()
elif 6 <= damage <= 16:
print(random.choice(sword_avg))
werewolf_health = werewolf_health - damage
if werewolf_health <= 0:
print(random.choice(werewolf_death))
resolution()
else:
print("The werewolf took " + str(damage) + " damage. " + str(werewolf_health) + " health remains.")
damage2 = rand_int_werewolf()
if damage2 == 20:
print(random.choice(werewolf_crit))
damage2 = damage2 * 1.5
user_health = user_health - damage2
print("You take " + str(damage2) + " damage. " + "Your health drops to " + str(
user_health) + ".")
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