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I am on my first week learning CS and coding. I tried to make a simple randomized fight betweet A and B. It is supposed to run until either one reach life=0 and the one who dies will be announced through console.log
I have tried to play with all of the variables, but still get the same result.
var lifeA = 500
var lifeB = 250
var powerA = 2
var powerB = 4
var increasepowerA = Math.floor(Math.random() * 5)
var increasepowerB = Math.floor(Math.random() * 10)
var chanceattack = 0.5
var x = 0
function getx(){
const z = Math.random()
if (z <= chanceattack){
x = 1
}else{x = 0}
}
getx()
function execute(){
if(x = 1){attackA()
}else{attackB()}
}
function attackB(){
lifeA -= powerB;
powerB += increasepowerB;
chanceattack += 0.075;
if (lifeA <= 0){
console.log("A has dead")
}else{getx(); execute()}
}
function attackA(){
lifeB -= powerA;
powerA += increasepowerA;
chanceattack -= 0.075;
if (lifeB <= 0){
console.log("B has dead")
}else{getx(); execute()}
}
execute()
Since this is a randomized game, I expect that everytime I refresh my live server I would get different result either "A has died" or "B has died". However, I constantly get "B has died"
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