So I'm making a card game with art on each card, and I have to use swift to take the data from the card and make it into art. Each card has 4 attributes and each attribute has 3 possibilities.
Before the card has the 4 attributes(color, shading, shape, numOfShapes) as properties, so I have them all ready to go.
I tried doing it with if loops.
if color = 1{
if shape = 1{
if shading = 1{
if numOfShapes = 1 {
Rectangle().fill(color1).opacity(0.5)
}
if numOfShapes = 2 {
Rectangle().fill(color1).opacity(0.5)
Rectangle().fill(color1).opacity(0.5)
}
}
if shading = 2{
}
if shading = 3{
}
}
if shape = 2
if shape = 3
}
and this did not work because there are too many possible combinations for swift to compile. So then I tried making dictionaries. These would have the referring numbers as keys and the values would be the required code in the for of a string
var symboler = [
1: "Rectangle()",
2: "Circle()",
3: "RoundedRectangle(cornerRadius: 12)"
]
But I was not able to find a method to turn a string back into executable code.
What is the solution to this issue?
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