I am trying to simulate a vending machine in java. This was based off an exercise in my software design class and I was interested in the problem.
a few of the things i want it to do is...
*drinks can be purchased by inserting the correct number of coins
*the user can select a product from a list, add coins, and gets the product or the money is returned due to not enough coins or there isnt any of that drink left
*the operator can remove money in the machine and restock with drinks
right now i have two classes.
The First class is VendingMachine and it looks like this so far..
package vendingMachine;
public class VendingMachine{
private int coinsLeftInTheMachine = 0;
private int currentCoinAmountInMachine = 0;
public enum Soda{
Coke,
Pepsi,
MountainDew,
RootBeer;
}
private Sodas coke = new Sodas(Sodas.Soda.Coke);
private Sodas pep = new Sodas(Sodas.Soda.Pepsi);
private Sodas mtndw = new Sodas(Sodas.Soda.MountainDew);
private Sodas rtbeer = new Sodas(Sodas.Soda.RootBeer);
public void insertCoins(int amountOfCoins){
this.currentCoinAmountInMachine = this.currentCoinAmountInMachine + amountOfCoins;
this.coinsLeftInTheMachine = this.coinsLeftInTheMachine + amountOfCoins;
}
public void purchaseSoda(Sodas.Soda selection){
if(coke.buySoda()){
}
}
public void restockSodas(){
}
public void selectSoda(){
}
public void returnCoinsToUser(){
this.currentCoinAmountInMachine = 0;
}
public void removeMoneyFromMachine(){
this.coinsLeftInTheMachine = 0;
}
}
The next class i have is Sodas and here that one is..
package vendingMachine;
public class Sodas{
public enum Soda{
Coke,
Pepsi,
MountainDew,
RootBeer;
}
private int count = 0;
private Soda type;
public Sodas(Soda brand){
this.type = brand;
}
public boolean buySoda(){
if (count > 0){
count--;
return true;
}else {
return false;
}
}
}
I am not really sure where to go with this, but I would love some actual code to help me finish it. If anyone has some time to spend on a small project with me that would be awesome!
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