Is doing this faster?:
return m_bVisible && (_colorTransform.alphaTransform > 0 || _colorTransform.colorOffsetTransform.a > 0) && (!_masked || _maskVisitable);
Than doing this?:
if (UNLIKELY(_colorTransform.alphaTransform == 0 && _colorTransform.colorOffsetTransform.a == 0))
{
return false;
}
if (UNLIKELY(_masked && !_maskVisitable))
{
return false;
}
return m_bVisible;
Doing a lot of minor optimizations which have improved framerate performance significantly for our game, here's one that I'm unsure of. I'm ok with getting 0.01% performance gain since after doing 100 of these optimizations, I've been able to improve performance quite significantly(30-40%). Asking about the use of UNLIKELY optimization vs. just the compound boolean. Short circuiting isn't very easy to do in this particular expression.
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