Creating a dice roll game in c# WPF using a random number generator for each dice. If a dice is clicked I want to protect that value so that when the user rolls the dice it does not change. I have implemented a button click for each dice button that on click disables the button.
private void Dicebtn3_Click(object sender, RoutedEventArgs e)
{
Dicebtn3.IsEnabled = false;
}
That works perfectly. The part I am not sure of is how to tell my dicerollBtn to not generate a number if the button was clicked. Roll code is here
private void rollBtn_Click(object sender, RoutedEventArgs e)
{
if (Dicebtn1_Click) rndNum1 = rndNumbers.Next(1, 6);
else
rndNum2 = rndNumbers.Next(1, 6);
rndNum3 = rndNumbers.Next(1, 6);
rndNum4 = rndNumbers.Next(1, 6);
rndNum5 = rndNumbers.Next(1, 6);
rndNum6 = rndNumbers.Next(1, 6);
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